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About Me

About Me

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Hey there!

I'm Tutti, an award-winning game designer with six years of industry experience and design credits on more than seven shipped games across a variety of platforms.

I'm a passionate communicator, champion for user-testing and I pride myself on my ability to rapidly concept, ideate and create impactful moments for our players.

 

Outside of video games you can find me at local gigs, maintaining my house-plants or playing with my cat, Honey. Please don't hesitate to reach out!

Professonal Projects

Professional Projects

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Exclusive to the Netflix Games platform on mobile devices, Dumb Ways to Survive (DWTS) is an accessible survival adventure designed for a casual audience. Helming our combat design...

Combat Design
Systems Design

Accessible Survival Adventure

iOS/Android

Lead Design
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Taking over the responsibility of lead designer late in its development, I had to take a measured, pragmatic approach to pitching new features in Dumb Ways: Free for All. 

VR Party Minigame Collection

Meta Quest 3

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Minigame Collection & Decorator

iOS/Android

Systems Design
Lead Design
Economy Design

Marking my first experience as lead game designer, the primary goal of Dumb Ways to Die 4 was to investigate how we could increase player retention compared to that of the original Dumb Ways to Die title...

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Narrative Match-3 Puzzles

iOS/Android

Systems Design
Narrative Design
Economy Design
Level Design

During Legally Blonde's development I set myself the task of trying to create new level designs and obstacle types that would mechanically surprise and challenge players...

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MMO Pet Collector

PC/iOS

Quest Design
Narrative Design

I was tasked with creating and writing the mainline quests for World of Pets third major update, the Frozen Fields, an ice-themed zone. Using the existing quest tools I created a narrative through-line that would excite players...

Casual Drawing Puzzles

iOS/Android

Lead Design
Systems Design
Level Design

Tasked with creating holiday-themed level packs for Dumb Ways to Draw I used the opportunity to flex my puzzle-design skills and create a series of challenging stages that could serve as a standalone experience, disconnected from the rest of the game's core levels...

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Casual Minigame Collections

iOS/Android

Level Design

Having worked on both Dumb Ways to Die and Dumb Ways to Die 2: The Games simultaneously, my input largely involved pitching and balancing minigames to be added in our limited-time holiday events...

Personal Projects

Personal Projects
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Zen Exploration & Collector

PC

Created in just 3 days at the 2019 Melbourne Global Game Jam, Bower sees you take control of a male bower bird as you collect blue objects in an effort to decorate your nest and attract a mate.

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3D-Platforming Adventure

PC

Cardbound is a 3D platformer set in a world of children's arts & crafts, navigate through a world of cardboard, pipecleaners and popsicle sticks as Snip, the loveable paper cut-out.

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Atmospheric Exploration

PC

A Scout wakes up in the Australian bush, lost and alone after his troop has left him behind. Follow your phone to try and find reception before the battery runs dry and you're stranded for good.

Dumb Ways to Die 4
(2023)

iOS/Android

Lead Design
Level Design
Economy Design
Systems Design
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